Friday, December 19, 2008

Just Travian

I've just been playing Travian and not much DoTa.
I still have City of Heroes on trial.
Also a little bit of Wii Brawl.

Wednesday, December 3, 2008

Dota and Travian

That's all I've been playing lately. And a little bit of Wii.

I've also gotten back into reading.

My current book list is Robin Hobb's Farseer Trilogy.

I finished reading Assassin's Apprentice over the Thanksgiving weekend and into last night while I was home sick Monday and Tuesday. The book was an easy read and it was a great story.

I started reading the 2nd book, Royal Assassin.

As for Travian, I started Village 14 and working towards a goal of:
10k Phalanx, 4k Druidriders, and 10k Swordsman.

And while I research Rams to level 20 and build up Village 13 & 14 to full production to feed my capital.

Tuesday, November 25, 2008

No more MMO for me

I canceled my 2 Warhammer Online accounts a few weeks ago. So I played it for the first free 30 days plus a month subscription. I was bored levelling by the time I hit Rank 27 of 40. I did not even see Tier 4!

My 5th World of Warcraft account officially expires in 3 days since I used a 60-day pre-paid card to activate it. I only managed to get a level 60 and a level 45.

The expansion Wrath of the Lich King was released a few week ago, but I did buy it, or re-activate some of my account.

Instead, I've been playing Defender's of the Ancient (DOTA) map for Warcraft 3.

I've also been playing on travian.com server 2. I took over the Mjv account, and gave my Sanctume account in the process. I've been playing with Sunder alliance (or World's Best Bacon by Sunder) WBBS. WBB are veteran players of travian that Sunder hooked up with.

Travian is free, or can cost if you want more out of it. It is a casual game, and can also be time consuming. It is like Sim City with real time war and diplomacy.

Friday, October 24, 2008

Rank 27

Yeah, I hit Rank 27 2 nights ago, and I only max my Influence for Chapter 14 last night. I also spent some time re-spec into Khaine on my Swordmaster and my current gear is not working with it because I am mostly Toughness gear.

I also tried Vaul to get Vaul's buffer, but then again, my weapon and gear is low dps to take on a tanking mastery.

So, I end up going back to Hoeth which works for what I do, mostly pulling 4+ mobs at a time using a 2-Hand great sword.

Tuesday, October 21, 2008

Rank 26

I've been just following my list of Influence grind and managed to get to Rank 26 and currently doing Highelf Chapter 14 area. I will need to update my list soon.

I was doing Dwarf Chapter 14 killing 4 to 8 Black Orcs at a time that are Rank 28 to Rank 30.

Semihrage is Hoeth spec and uses Gusting Wind a lot.

I re-spec Nynaeave for Rune of Battle pulsing damage buff.

Monday, October 13, 2008

The Swordmaster's Way

At Rank 23

Phantom's Blade (Buff)

(23) All your melee attacks a 25% chance to activate a shield that absorbs up to 210 damage over 10 seconds.

Morales:
R1 Demolishing Strike
R2 Wings of Heaven.
R3 Bladeshield.
R4 Immaculate Defense

Tactics:
Ensorcelled Agony
Rugged
Winds' Force
Vaul's Buffer

Rugged
(23) Increases Toughness by 92.

Ensorcelled Agony
(23) Ensorcelled Blow will now cause an additional 115 Spiritual damage over 5 seconds.

Winds' Force
Gusting Wind's area of effect is increased to 30 feet

Ensorcelled Blow (Hex)
(23) A quick precision slash that calls out the enchantment in your blade dealing 70 Spirit damage.

Gusting Wind (Damaging)
(23) You execute a quick spin rending the air around you and producing a magical shockwave that which deals 82 damage to all opponents within 10 feet of you.

Rotation:
Taunt
Ensorcelled Blow
Intimidating Blow (Or Eagle's Flight vs. Melee)
Dragon's Talon (or Crushing Wave when you feel it's needed).

Gusting Winds when I have a ton of melee on me.


Intimidating Blow (Hex)
(23) An overpowering strike that deals 116 damage and decreases your opponent's morale by 100.

Eagle's Flight (Buff)
(23) A guarded strike that deals 93 damage and improves your chance to parry by 25% for 5 seconds.

Dragon's Talon (Hex)
(23) You release two rending blows that deal 70 Spirit damage each, crippling your target for 4 seconds and reducing the damage they deal with every attack by 20%.

Crashing Wave (Debuff)
You launch two powerful blows dealing a total of 224 Spirit damage and knocking your opponent down for 3 seconds.

Cycle in Leveling + Power Level Notes

Cycle in Leveling + Power Level Notes
It's a cycle in this game. It sucks, then it's fun.

Being low ranks eligible to join the current tier = food for the higher tier.

In tier 1, it was fun and fast to level. A few Nordland scenarios, and you're Rank 4, 6 and closing to 8 in one evening. It's relatively easy to get to Rank 9, 10 and 11 and enjoy the rank advantage in Tier 1 scenarios.

Then in Tier 2, it's noticeable how Rank 12s get eaten up by a Rank 20s. The rank difference is stacked to the higher players Even the xp gains in the scenario benefits the higher levels more.

The Renown weapons from R9 sucked by Rank 12 and weapon upgrade is available at Rank 14. So the next best alternative is to grind Influence some decent upgrades. The problem is, same Rank Champion/Hero packs is tough, so I end up doing 1 Chapter below, or just grind the first phase 4 or 5 times until max influence.

The fast queues in Tier 2 was a saving grace to reach Rank 21+. It was more time efficient to hang out in Marsh of Madness and complete repeatable scenario and kill enemy quests for 2900 xp.

At Rank 20 and 21, I was getting around 5%-7% xp and renown for every win--that's with the 2900 xp from the 2 repeatable scenarion/kill quests.

Being Rank 19+ was a huge advantage also due to the RR weapon and gear upgrades available.

But by then, after nearing 80+ Mourkain Temple scenarios, it too feels like a sucky grind. Sure there are 2 other Tier 2 scenarrio, but the xp gains was not as good as Mourkain, and the queue is slower.

So now that I'm Tier 3, I plan to grind a few Influence gear upgrades before I hit the scenarios around Rank 28. But damn, influence grinds are just teh suck.

Power Level Notes

I rolled a Witch Hunter.
I had my 22 Rune Priest followed, and ungrouped.

- Buy +str +weapon +initiative from Auction House

- But Talisman and +Strength potion from Auction House

- The Kill Quest works by having my WH do the killing blow. This means if the mob is dotted by my RP and it died from the dot, my WH will not get kill credit even if the WH tagged the mob. It is faster to group with the RP and kill the needed mobs.

Chapter 1 Influence Grind went fast because it was just my 2 and 1 other noob. I had to do Chapter 1 PQ twice to max influence.

Chapter 2 Influence Grind went fairly fast also even with a few noobs leeching. The Rune Priest does ok AoE. Run around dotting every Rank 4 mobs, then 2 AoEs.

Chapter 3 Influence Grind was slow, and I could not kill the Rank 7 Hero spider because it kept spawning Rank 7 spiderlings that ate thru my shield and hots that I did not have enough AP to do damage. The extra spawns too kept agroing on my lowbie WH.

The best was to deal with it was have the WH solo mobs in Phase 1 for 100 Influence each.

- Any heals done to WH does not take away from the 100 infuence.

- When grouped, influence is split 50-50, but zeri xp for the WH.

- When not grouped and RP does damage, influence is split by damage, and xp gained on the Wh who tagged the mob is less also.

- Between bubble + 2 hots, my WH can kill. The only time savingw in this method is there is no downtime for healing. The WH still have to pause to get some AP back before pulling the next spider--and moving to the next spawn location.

- Having a high level healer follow along definitely makes questing go fast.

- I found some spots where there are fast spawns that might be a good candidate for AoE; but still, the kill rate depends on the lower character being power levelled.

WAR - Alternates Galore

I missed Tier 2 when my 2-box team was in the front lines taking advantage of their level at Rank 20 and 21.

But at Rank 22, now 23, my low level is mostly food for the bigger fishes in Tier 3. So, once again, leveling feels like a slow grind. I only managed to do quests in the Highelf land obtaining maximum influence in Chapter 10.

I then moved to Empire Chapter 11 in Highpass zone.

In between this grind, I managed to roll 2 Shadow Warriors to Rank 6, power levelled a Witch Hunter to Rank 7 also.

I tried 3-boxing using a friend's Rune Priest, but I got my main laptop to crash everytime in form the group. I isolated the issue with a macro where I invited over 7 names. Some of the names are other alt characters in my accounts. Either I had too many people invited in the macro, or there was an empty line after the /invites. I had to reboot the machine around 10 when I gave up the 3-box. By the time I fixed the issue, I was back 2-boxing.

The power level of the Witch Hunter with a 22 Rune Priest tagging along was kinda ok. I got Chapter 1 and 2 influence--doing AoE with the Rune Priest versus Rank 4 mobs. In Empire Chapter 3, my Rune Priest died 3x before I gave up fighting a Rank 7 hero spider. What sucked was this mob created more normal Rank 7 spiderlings that ate at my Shield + 2x Heal Over Time, while I run out of Action Points to do damage. Plus the adds agro on the Witch Hunter that I had to spend time micro-managing heals and attacks.

I actually played a bit of DotA for some needed change of pace and fun. There is a new dota map 6.55b with 2 new heroes; and bigger map tweaking.

Thursday, October 9, 2008

WAR - Rank 20 - 28 Plans

I hit Rank 20 on Semihrage and Nynaeave 2 nights ago. I played a few T2 Mourkain Temple last night only.

I end up installing WAR on my 3rd computer, but does not run in portrait monitor mode, so I need to adjust my desktop arrangement again.

My plan is to get to Rank 22 via Mourkain Temple grind. Then I will work on doing PvE Influence gear in the low 20s until Rank 26 or 28 before I play in the T3 scenario.

10.09.2008 Plan Rank 20 - 28

Semihrage, Swordmaster
Gear Objective: Tanking
Gear Weight: Toughness (1.2) + Wounds + Initiative (0.75) + Weapon Skill (0.25)


Nynaeave, Rune Priest
Gear Objective: PvP Healing
Gear Weight: Will Power (1.2) + Toughness (1.1) + Wound + Initiative (0.9)


Rank 20

Highelf Ch 10
NPC: Cirribhir Strongwing @ Avelorn (north center)
(1) +3 Toughness Talisman

(2) - RP Boots
(3) - RP Gloves

(2) - SM Boots
(3) - SM Gloves

Rank 21
R21/RR14 - SM Boots

Rank 22

Empire Ch 11
NPC: Grizela Hirtzel @ Highpass (center, north-east, inside tower)
(1) +3 Strength / Willpower Talisman

(2) - RP Boots
(3) - RP Body

(2) - SM Boots
(3) - SM Shoulder

Rank 24
R24/RR16 - SM 1H Sword

Empire Ch 12
NPC: Konrad Riese @ Highpass (center, south, east)

(2) - RP Shoulder
(3) - RP junk

(2) - SM Gloves
(3) - SM Shield

Dwarf Ch 12
NPC: Varmir Proudrock @ Black Fire Pass (south-east, south)

(2) - RP junk
(3) - RP Staff

(2) - Shoulder
(3) - SM 2H Sword

Rank 25
R25/RR17 - SM Body

Rank 26
R26/RR18 - SM Boots

Dwarf Ch 13
NPC: Dunhilda Grodrikson @ The Badlands (center, north)

(2) - RP Cape
(3) - RP Helm

(2) - Cape
(3) - SM Helm

Rank 27

Highelf Ch 14
NPC: Menuhil Fargaze @ Saphery (south-east, east)

(2) - RP junk
(3) - RP Body

(3) - SM Boody

Dwarf Ch 14
NPC: Athran Ironbreard @ The Badlands (center, north-east, north)

(2) - RP Boots
(3) - RP Ring

(2) - SM Helm or Shoulder
(3) - SM 2H Sword or Ring

Monday, October 6, 2008

WAR - Vortex Server

Well, it looks like The Cabal is staying in Vortex server, Order side for good.

I was feeling burnt out playing Ironbreaker + Rune Priest from beta, to Skull Throne, to Drakwald, and Azazel. So I was slow going in Vortex.

I actually started Rosie, a female dwarf IronBreaker with Rachelray a female dwarf Rune Priest for a non-commital test run in Votex to Rank 8 and 6. But when Vortex became official, I re-rolled to proper name characters.

So I then rolled Semihrage, a female high-elf Swordmaster with Moghedein, a femail high-elf Archmage. I got both of them to Rank 6. When I was not liking the Archmage's dynamics as a healer, I re-rolled Nynaeave, another female dwarf Rune Priest.

I think last Thursday, Semihrage was Rank 10 while Nynaeave was Rank 8. I then decided to grind Chapter 5 Influences until Nynaeave got to Rank 10.

Friday night and into Saturday, I got Nyna Eave to Rank 14, and Semihrage was Rank 16. When I let my son play for a bit, I solo played Semihrage into Rank 17.

On Sunday, I decided to solo play Nynaeave from Rank 14 to 18 solely on Morkain Temple T2 scenario. I then played a few games to get both to Rank 18.

I suppose I will push for Rank 20 this week just doing Morkain Temple. I am also thinking of grinding gear upgrades from Chapter 9 and 10 before hitting Rank 21.

Thursday, October 2, 2008

WAR - Sword Master

The Cabal, my guild moved and found a new server to play in. We're in Vortex playing Order.

As we goofed around last weekend testing out different servers for scenario queue times and server wait queue times, I made a female dwarf IB named Rosie and paired it with Rachelray, another female dwarf Rune Priest. I got them to Rank 8/7 but then when the guild announced that Vortex will be our home, I just had to reroll and not keep Rosie + Rachelray.

By this time, I felt burnt out playing IB, so I rolled Sword Master and Arch Mage combo. I'm not liking the Arch Mage for healing, so after Rank 6/5, I decided to re-roll a Rune Priest with my Sword Master.

Semihrage, Sword Master, Rank 10
Nynaeave, Rune Priest, Rank 9

Anyway, I wrote up a quick class review:

Rune Priests owns in healing bar none.
Rune Priest has the best means to spike/burst heals.
A Rune Priest can spec damage but it is still gimp damage, imo.

It sucks to solo as Rune Priest, and you will always hope there's a tank around to put Guard on you.


Ironbreaker is a solid tank class that can last in battle, and is capable to dish more damage the longer he's in the fight due to the Grudge mechanic.

There is no current mirror class for the IB, so he's a unique class for the Order.

The IB has more tools to protect one other character via Oath Friend mechanic. Abilities that increases Toughness, Armor, and Strength goes a long way for squishy class such as healers/casters.

Add the standard tank Guard ability, and some cc such as Snare, Knock Down, and Knock Back, an Ironbreaker + any healer can last.

Damage wise, Grudge points builds up during the fight to deal more damage. One of the most damaging combo is stripping the target's Armor by 75%, using an ability that ignores armor, and Taunt which does 30% damage for a few seconds.

Sword Masters is another tank but I did not play this class higher in the teens. From reading the SM's abilities, the mechanic revolved around stripping Spirit Resistance and dealing Spirit damage to a lot of targets.

The fighting mechanics on the SM is chain-based abilties, meaning Hit 1st, then 2nd, then 3rd finisher.

I'm currently playing the SM now after rolling 2 IBs in the mid teens, and one up to Rank 20. I can tell that the SM does more damage from the combo "chains" abilities.

At Tier 1 levels, I can mow down a squishy faster with a SM than I could with the IB simply because the combo chain does more damage, while the IB's early ability are more buffing (+Toughness, +Strength, +Armor) and a Grudge that does some Dot.

Warrior Priest I played back in beta and it looked good on paper to be paired with an Iron Breaker. The extra buffs from the IB's Oath Friend mechanic helps the Warrior Priest stay in battle so that his Heal Over Time works.

From my little experience with WP, being able to swing in battle allows you to use your damage and healing abilities most efficiently. But without a shield, a WP cannot last long in focus fire in the front lines.

A WP uses either a 2H Hammer, or a 1H with a book. The damage and healing abilities mirror the Disciple of Khaine, but the DoK dual wields.

Monday, September 29, 2008

WAR - Ironbreaker

Drakwald scenario queues sucked ass. I made Rank 16 Ironbreaker, and 15 Rune Priest over the weekend.

I went back to Skull Throne Sunday afternoon when queue was only a little. I only played scenario T2 Mourkain Mountain from Rank 18 to 20 on the Ironbreaker only. I bought my mount rolf-copter, then logged.

The guild is checking out Vortex, I got upto Rank 7 Ironbreaker mostly from scenario T1, and was doing Dwarf Ch 1 and Ch 2 while waiting in queue. I was also checking out Alchemy.

Anyway, I decided to list Renown & Influence gear using my Tanking formula:

Source CH INF/RR Rank IB TANK
Renown 2 2 Gloves 0.50
Renown 2 2 Body 6.80
Renown 2 2 Boots 4.80
Renown 4 6 Boots 8.40
Renown 4 7 Gloves 1.00
Renown 5 8 Shield 15.60
Renown 5 8 1H Axe 3.75
Renown 5 8 2H Axe 9.60
Renown 6 9 Body 16.80

Source CH INF/RR Rank Points
Renown 7 11 Boots 15.60
Renown 8 12 Gloves 1.50
Renown 9 13 Shoulder 21.20
Renown 9 14 1H Axe 2.25
Renown 9 14 2H Axe 0.00
Renown 9 14 Shield 16.80
Renown 9 14 Body 13.20

Source CH INF/RR Rank Points
Renown 11 16 Boots 22.80
Renown 11 17 Gloves 2.00
Renown 12 18 Shoulder 18.00
Renown 13 19 1H Axe 3.00
Renown 13 19 2H Axe 0.00
Renown 13 19 Shield 20.40
Renown 13 19 Helm 8.40
Renown 14 20 Body 20.40

Rank 10
Source CH INF/RR Rank TANK
Renown 5 8 1H Axe 15.60
Renown 5 8 2H Axe 1.50
Dwarf 5 2 10 Gloves 23.70
Dwarf 5 2 10 Boots 10.20
Dwarf 5 3 10 2H Axe 27.85
Dwarf 5 3 10 Body 5.25
Empire 5 2 10 Body 21.80
Empire 5 2 10 Boots 4.25
Empire 5 3 10 2H Axe 27.60
Empire 5 3 10 Gloves 20.10
Highelf 5 2 10 Shield 9.60
Highelf 5 2 10 Boots 2.25
Highelf 5 3 10 Body 22.85
Highelf 5 3 10 Gloves 25.35

Analysis: R1 to R10
Renown 5 8 Shield
Dwarf 5 2 10 Gloves
Dwarf 5 3 10 2H Axe
Empire 5 2 10 Body

Rank 11 to 12
Source CH INF/RR Rank TANK
Renown 7 11 Boots 15.60
Renown 8 12 Gloves 1.50
Dwarf 6 2 12 Body 23.70
Dwarf 6 2 12 Gloves 10.20
Dwarf 6 3 12 Shield 27.85
Dwarf 6 3 12 1H Axe 5.25
Empire 6 2 12 Shoulder 21.80
Empire 6 2 12 Gloves 4.25
Empire 6 3 12 2H Axe 27.60
Empire 6 3 12 Boots 20.10
Highelf 6 2 12 Belt 9.60
Highelf 6 2 12 Gloves 2.25
Highelf 6 3 12 Boots 22.85
Highelf 6 3 12 Shoulder 25.35

Friday, September 26, 2008

WAR Plans: Rank 10 to 20

Looking at the gear upgrades for the Chosen from Rank 10 to 20 using my formula item weight for tanking, I see that I need to break down into 2 ranges, Rank 10 to 16, and Rank 16 to 20.

The formula for me is 120% Toughness, 100% Wounds, 75% Initiative (Evade), 25% Weaponskill (Parry).

This means that there are items obtained in Rank 10 that serves the tanking purpose until a replacement can be obtained at Rank 16. And there are items in Rank 16 that will serve its purpose up to Rank 20.

I have not researched items (Renown Gear and Influence Rewards) for Rank 20 and up.

Since I have a list of tanking items I want to use, this helps define my content progression path to PvE levelling. If I can get all the items from Rank 16 and 18, this will make me well geared doing Tier 2 scenario and RvR.

Rank 10
1. Greenskin Ch 5 (2) Boots is best for R10 to R12.
Optional: Greenskin Ch 5 (3) 1H Axe is optional as DPS weapon.

Skip both Chaos and Darkelf Ch 5 grind since I am almost R11 and can start working on the Ch 6 area.

Rank 12
1. Chaos Ch 6 (2) Shoulder is best for R12 to R18
2. Greenskin Ch 6 (2) Body armor is best for R12 to R14. Skip influence level (3).
3. Darkelf Ch 6 (3) Gloves is best for R12 to R16.

Optional: Chaos Ch 6 (3) Belt is only good for 12 to 14.

Rank 14
1. R14 RR9 Shield is good for R14 to R16.
Optional: Darkelf Ch 7 1H Axe is the best for R14.
Optional: Greenskin Ch 7 (3) Belt is good only got R14 to 16.
If level is still needed, working on Darkelf is a better option.
Skip Chaos Ch 7.

Rank 16
1. Chaos Ch 8 (2) Body armor is the 2nd best for R16 to 20. No early Helm until R18--it's ok.
2. Chaos Ch 8 (3) Belt will be best for R16 to R20
3. DarkelfCh 8 (3) Gloves will be best for R16 to R20
Optional. Greenskin Ch 8 (3) Shield looks like has better Tanking stats for 8 less Block of the R19 RR13 Shield.

Rank 18
1. Chaos Ch 9 (2) Boots is the best choice
2. Chaos Ch 9 (3) Helm is the best choice over the (3) 1H Axe.
3. Greenskin Ch 9 (2) Shoulder is the best, Skip (3)
Skip Darkelf Ch 9.

Rank 19
1. R19 RR13 Shield offers higher Block, but less tanking stats that R18.

WAR - Grinding Public Quests

Rahl is my Chosen, and I want him focused on tanking well by getting gear with Toughness, Wounds, Weapon Skill, Initiative and Strength.

Each of these statistics offer defense and offence, so I came up with a formula to put weight on items when comparing same level items.

From various readings, 1 Toughness is about 1.2 Wounds for defensive purpose.

From the Wiki Statistics, I will weight 1 Initiative as 25% offense and 75% defense.
While Weapon Skill is 75% defense and 25% defense.

This leaves Strength as purely offense, so I will take (Strength / 5) as straight Damage Per Second number.

To summarize Item Weight Points:
Defense = (Toughness x 1.2) + (Wounds) + (Weaponskill x 0.75) + (Initiative x 0.25)
Offense = (Strength / 5) + (Weaponskill x 0.25) + (Initiative x 0.75)

Jennsen is my Zealot and will mainly heal, but I won't spent too much time planning any focus on gearing and just take whichever same item quality reward Rahl gets.

Now on to leveling.

Afer a while of running around doing one quest to another, it got tiring because the landscape objects get my Jennsen. Some of the mobs get agro or in the way and it gets irritating how far they follow.

There's also the varying times in waiting for a scenario to pop up. When the scenario queues are less than 5 minutes, it's worth staying around the warcamp and keep doing scenarios and doing the repeatable scenario quest, and kill enemy quest.

Alternate levelling...

I decided to try out an alternative to levelling: Grinding Public Quests. Most public quests have a no time limit state one that involves killing normal mobs in the area. The 2nd state usually requires killing a few Champion NPCs. The 3rd stage is usually final that involves killing 1 Hero and a coulpe of guards.

Public Quests keeps track of everyone's contribution from damage to healing. Then there is a "roll" in the end with +number to rolls based on where you are in contribution. Some will win, some will lose.

I think the best benefit of Public Quests is I can probably grind the PQ about 4 times and be full in the Influence Points.

Each Chapter in the story line have its own Influence point bar. There are 3 levels of Influence, and each level has a reward from potion, to green item, to blue item.

So, we have 3 story lines: Greenskin, Chaos, and Darkelf for the Destruction Side. There are Chapters 1 to 5 for Rank 1 to 10.

Actually, Chapter 4 Influence item rewards are for Rank 8. Chapter 5 rewards Rank 10 items. Chapter 6 rewards Rank 12 items, and so on.

What about Renown Points?

So, grinding PQ will gain normal xp, and also Influence xp for rewards. The drawback on this is I don't gain Renown XP which can be gotten doing RvR or scenarios.

What's great about grinding PQ's is that I don't have much running out wasting time getting stuck, or traversing around an impassable mountain, or killing crap agro mobs in my way.

I can keep queueing for scenarios while working on the PQ. Eventually, I will participate in RvR objectives as well for another source of Renown xp.

Back to items

With 3 different possible story lines, which one should I do first? Or which one should skip?

I used the Search Filters from wardb.com and I managed to get a list of Vendor Renown Gear for the Rank 2 to 14 (green items). I then put in my item weight formula to determing which gear is great for tanking.

I also got a like of Influence Rewards from starting Chapter 5 for Rank 10 gear. The "elite influence (3)" rewards are all Rare (blue gear), while the level before elite (2) are green items.

Based on my quick Excel list:
1. Skip Chaos Ch 5.
2. Do Greenskin Ch 5. Keep (2) Boots, (3) Keep 1H Axe
3. Do Darkelf Ch 5. Junk (2) 1H Sword, (3) Keep Gloves

How did I conclude the above?
1. The Inflence rewards from Chaos Ch 5 are ok for tanking, but there are better obtainable items for the same level.
2. The Greenskin Ch 5. Influence level (2) Boots reward has better stats for tanking compared the the Rank 11 RR8 Renown Gear.
3. The 1H Axe from Greenskin Ch 5 (3) has better dps and tanking stats. I prefer dps stats for weapons.
4. The Darkelf Ch 5 (2) is 1H sword is junk because the R6 RR6 weapon is better. The other (2) reward (boots of body) armor isn't better than the Renown also.
5. The Darkelf Ch 5 (3) gloves shows the better tankin stats over RR Gear as well.

I assume that I can do those Chapter Influence before Rank 12, and onto Chapter 6.

Abbreviations

I think for abbreviation, I'll refer to this format:
Race + Chapter Number (Influence Level) Item.
So G5(3) Shoulder means Greenskin Ch 5 (level 3) influence, Shoulder item reward.

Wednesday, September 24, 2008

WAR - Destruction Day 2

WAR - Destruction Day 2

So yeah, I re-rolled a new pair: Rahl, a Chosen with Jennsen, a Zealot.

Rahl is a reference to House of Rahl, and Richard Rahl, Master of Dhara from Terry Goodkind's Sword of Truth series. The name Kahlan was taken, so I took Jennsen who is a half-sister to Richard and is immune to direct magic. I could not think of any good combo names, and I did not want to use Sanctume + Spiritstone combo again--maybe later on alternate characters.

I work late on Tuesdays so I did not have much time to play, but I managed to get to Rank 6 before I logged out for the night. I think my /played time was 5 hours and new to the starting area.

The Chosen plays similarly with the Ironbreaker but his damage is more Spirit Based by debuffing the enemy of magical resistance which then leaves the target vulnerable for more spell damage from the group.

The Ironbreaker can strip the target's armor so more melee damage can happen.

The Zealot plays the same as the Rune Priest.

The knowledge and experience I gained playing the Ironbreaker and Rune Priest was very useful as I am tackling the content more aggressively than just sword and board + healing style.

I use a 2H weapon when dealing with PvE content, and only switch to one-hander and Shield for tougher Champion and Hero npc.

In PvP, I use the 2H on skirmishes, and 1H+Shield when defending objective, or meeting a zerg.

My 2nd computer crashed to desktop twice last night, it seems like it crashes after 2 hours playing. There's no wait queue to enter Drakwald server. The scenario wait for Tier 1 is more than 5 minutes, but I was able to focus on grinding PvE content for influence points and experience points, so the queue times was ok.

When queue times are faster, it is better to just hang around the warcamp so that I can complete the scenario quest and kill enemy quest.

I hope to get to Rank 10 before Friday, and try to get Rank 20 before next week.

Tuesday, September 23, 2008

WAR - Destruction Day 1

WAR - Destruction Day 1

All servers were down last night just before Pacific Standard Time prime time, and the guild decided to not put up with the server queue for Skull Throne.

So, we all re-rolled Destruction in Drakwald server, which was a Medium Order / Medium Destruction last night.

The scenario queue was a bit longer than what I was use to, about 5+ minutes. And it was 30+ minutes after prime time.

I quickly rolled a Black Orc and a Shaman up to Rank 7. But I realize I am not liking the combo chains on the Black Orc. So I will re-roll a Chosen with a Zealot tonight.

At least there will not be a server wait queue.

Monday, September 22, 2008

WAR - Weekend 1

WAR - Weekend 1

Previously, "I ended the evening with Ironbreaker R12 RR8, and Runepriest R11 RR8."

Results
09.21.2008 Sanctume, Ironbreaker R18 RR14
09.21.2008 Spiritstone, Rune Priest R17 RR12

I have over 2 days 4 hours /played on Sanctume with definite /afks since it sucks to be in a wait queue for 5-30 minutes in Skull Throne server.

There's an Armory type page called Realm Wars, click the link above for mine.

Friday night

My immediate goal was to get to Rank 14 so that I can get a weapon upgrade for the Ironbreaker.

And also for some of the cool abilities such as Knock Down, Knock Away, and the Prayer of Mending type healing--a heal that automatically jumps to those needing it.

I queued up for Mourkain Temple (Dwarf vs Greenskin) Tier 2 Scenario while I did the quests in the Dwarf zone, Marshes of Madness. I also had to adjust a few hotkeys so that I can strafe left and right on both computers.

In the T2 scenario, the Order side wins and loses about half the time. Whoever gets the artifact first eventually wins. When a rank 20 mounts up from the start, this indicates that my wide will most likely win. I would put my Oathfriend and Guard on that player; and have the Rune Priest set his defensive target.

The server queue is so bad that I kept my toons logged in and asked my daughter to press the Space Bar once in a while--while I spent about 30 minutes cooking dinner in the kitchen.

I hit Rank 14 at the end of Friday Night.

Saturday

I have moved to Barak Var, the 2nd area of the Dwarf T2 zone. Questing and queue for scenarios.

We had people on the queue, so we did the Troll Crossing scenario. I dropped Spiritstone and let my son play his Archmage solo for a bit.

The scenario was great exp, and I also did some grinding for the "Kill NPC" who gives some flat exp for every specific mob I kill.

After the guild scenario was done, I was near Rank 15 while Spiritstone was still in Rank 14.

I had several crash to desktop on one machine but seldom both. I would play scenario on the Rune Priest while the Ironbreaker is in the server wait queue.

I think I hit Rank 16 and R15 at the end of my Saturday gamign sesison.

Sunday

The server wait queue are the same 5 to 20 minutes long. With some crash to desktop. I even crashed loading Altdorf on one machine that costed me 15 minutes. I was ran out of quest in Barak Var so I I wondered if I can do the sewers in Altdorf--NOPE, a bunch of R 14 Champions, and multi-mob pulls.

I dumped my apothecary stuff in the Bank and went back to Shadowlands -- Chapter 5/6/7 Highelf zone.

The leveling has definitely slowed. I consumed all the PvE content for Tier 2 Dwarf and I'm only Rank 16 into Tier 2--with some scenarios played.

This is becoming a slow level grind.

I've played more Phenix Gate scenarion on Sunday. It is similar to Warsong Gulch. Cap flags. First 500 point wins. Whoever has more point after 15 minutes, scenario ends.

There's a bug that the Destruction side exploit.. They cap our flag, and they can run up to their starting area. The problem here is there are Rank 50 guard that can one shot any T2 player.

There's also an area on the Order side that is not climbable by the Destruction. In this hilltop, there's a Repeater Balista that an 1 player can man constant shooting whoever gets in range in middle and part of the Order flag area. The only setback here is as I tried manning with a R16, I got lousy exp and RR because most battles happen elsewhere other than the middle.

Next Goal

Elyrion is the next zone for Chapter 8/9/10 I think. I hope to hit Rank 20 after finishing Elyrion. If not, then I will just grind scenarios and kill quests.

Buy a mount (mini-copter) at Rank 20 for 15 gold. I think I have 22 gold on the Ironbreaker, and 17 gold on the Rune Priest.

Friday, September 19, 2008

WAR - Day 1

The Skull Throne server has its usual wait queue to enter around 20 minutes during prime time.

My Rune Priest crashed to desktop and so I played my Ironbreaker while the RP was in queue. When my Ironbreaker crashed to desktop (WAR.exe error), I queued and took a break.

I ended the evening with Ironbreaker R12 RR8, and Runepriest R11 RR8.

I was doing quests in Chapter 5 and 6 and I have a few completed quest that I can turn in, but I am not sure which town/area to go and turn them in. I hate the running between towns without Flight Path.

Instead, I just keep doing Tier 2 scenarios and repeat that with the kill 25 enemy quests. The scenario goes fast within 2 minutes that I don't have time to get to the other quest before I am queued in.

PvP in Tier 2 - Dwarf vs Greenskin Scenario
I see a lot of Witch Elves stealth and attack the back ranks of healer and caster.

Since I was low level 11, I moved front and back with the IB without staying too long. I build enough Grudge to snare and knockdown targets that one of the higher level tanks focuses on. My IB switched Oathfriend and Guard often.

When the RP is under attack, I reset Oathbound and Guard, and the Rune Priest can stay up even when there's 2 higher level enemies (level 15/16s Black Orcs/Chosen) on the RP.

The RP has the non-interrupt bubble and the big heal and a decent Hot. With Taunt + Detaunt, and my IB's shield knock downs, I buy enough time for the allies to kill that targets.

I also observe that a lot of cross healing happening when there's a tank that tries to slow down the enemies in the back ranks.

The /assist key throws me off still because it does not work switching to that player that needs healing. I needed to add an /aid hotkey so RP can have a target to heal other than the IB.

What's the next goal?

I can't wait to get Rank 14. I think there are blue gear from the keeps that would be decent upgrades.

Then from Rank 15 to 20, I plan to grind PQ for gold to buy mounts at Rank 20.

Rank 14 will also have some decent ability combo for the IB and RP:

Ironbreaker "Away With Ye" is a 30 grudge knock back. I've seen this used effectively when knocking enemy front line tanks into my team, putting distance from the enemy's healers, and into my teams focus fire.

The Rune Priest "Rune of Serenity" is a heal that jumps to the next ally. This is similar to WOW's Prayer of Mending. It's a fire and forget heal.

Thursday, September 18, 2008

WAR - Last Day of Head Start

This got to be the shittiest gaming session.

I only leveled from 8 to 10, with 2 scenario RvR in the beginning. After I got booted off a scenario to character selection screen and a 2 minute queue, my 2-box did not get in any RvR anymore.

My UI says I'm in the queue, but I never got in for the rest of the night.
I end up doing most of Chapter 3, 4, and 5 Dwarf area PvE quests. I also did a few PQ which I thought was a waste of my time.

Obsinius (guildie) said it best, WAR fails without RvR. PvE is ok some of the time, but not all the time.

Anyway, I pushed my Ironbreaker with mostly Renown Gear at Rank 8 killing mobs Rank 7 to 9. At Rank 10, I was killing mobs Rank 9 to 12. I pull 3 to 4 mobs and see how many AoE I can handle them when clearing quest objectives. My only AoE is some shield move the minor cone damage, while the Rune Priest have an AoE Dot. AoE becomes micro-managing the Snare Dot Grudge move, with the RP assist dotting each target. Then it's a matter using shield bash when it's up.

The RP uses the small insta heal every shield bash the IB does, and the RP casts HOT every snare move the IB does.

NPC Champions and Hero are easy too with the IB's Taunt, and the RP's Detaunt combo. I would then cycle to grudge moves that give buffs: Toughness, Armor, and Strength. I also started using hotkeys to use up the RP's Rune Nuke, and the Morale abilities when the come up.

I was hoping I hit Rank 14 last night, but I'm satisfied to be able to access Tier 2 at least.

I'm R10 RR8. I will probably grind RR exp as 11 IB + 11 RP in the Tier1 scenario and play more out 2-boxing in a pvp environment.

I got sick of PvE last night that I took a 15 minute break and rolled 2 Engineers, named them [b]Locken and Load[/b]. Oddly enough, they got in a couple of RvR scenarios, I wondered why my IB/RP could not get in--but it was too late as I was in a Tier 2 camp at R9 at the time, I could not queue for the Tier2 scenario yet.

As fro the 2 Engineers, I wonder if they have good burst damage as a duo, without the weakness of 2 Bright Wizards.

Wednesday, September 17, 2008

WAR - SE Head Start - Day 1

WAR - SE Head Start - Day 1

4:30 - 5:30 am
I was able to get to Rank 2 early in the morning from from 4:45 to 5:15 or so.
I only did the initial area quests, but did not do any scenario RvR.
My key mapping and macro are still intact from open beta.

7:00 - 7:25 pm PST - prime time
After another quick WAR.exe patch download, my wait queue for Skull Throne server was 364 of 364, estimated wait time was 40 minutes.
I got into vent and talked with the guildies. The highest level in the guild was Rank 14.

In the 25 minute wait queue, I managed to do some house chores and some bite to eat, add a few more keys in my script.txt for HotKeyNet, and read up on various message forums.

7:30 am - 1:00 am.
I played an Ironbreaker (IB), and Rune Priest (RP). I queued to a scenario right away.
Then I ran to the Chapter 2 town to pick up Scavenging for the IB, and Magical Salvaging for the RP.
I recalled back to the starting area to do more quest until Rank 4. I think I got in a scenario within 5 minutes.

By the time I was ready to bind in the Chapter 2 Town, I ran to the first Warcamp (not far).
I totally forgot to use my Renown Training points, 1 each Rank.
I was Rank 5 by the time I got to the Warcamp. I bought some Renown Rank (RR) Gear.
I used my RR training to get:
2 points in 5% EXP in RvR
2 points in 5% more gold from RvR loot
1 points in Toughness +3

In the WarCamp
This is an awkward place to be in because I want to maximize Rank xp and RR xp by doing scenarios.
There is a repeatable quest that you turn in, win or lose, by participating the RvR Scenario. I think I get 1400 xp for tuning in the quest.
This quest can be turned in the WarCamp, or any Chapter 2, or some Public Quest area where the NPC gives the RvR scenario quest.

The awkward part is, there is a "Kill 10 Enemy players" repeatable quest available only in the WarCamp.
Being in an RvR scenario, that 10 kill credit can come fast. On losing scenarios, I sometimes only get 3 or 7 kills.
But that quest is usually completed after the 2nd scenario queue.

So, I try to finish quests in the Chapter 2 area while I queue for the scenario.

By Rank 2, I managed to "solo 2-Box" a Chapter 2 Public Quest (PQ) inside the mines. Well, there's a 3rd person who prefer to solo.
After I completed the PQ objective, with 100% damage/healing on the last part. The 3rd person was still able to "roll" for the PQ Chest Loot.
My IB was last in the roll, my RP was the first, and the 3rd ungrouped solo person was 2nd.
I got a decent Body armor from it, so it was all good.

2-Boxing in an RvR Scenario.
I only played on the Dwarf area scneario. Capture 3 flag area. Whoever side gets 500 points first wins.

When the enemy don't bother attacking the healers in the back, my Ironbreaker was fighting 3 equal level enemies without a problem.
My RP was spamming 2 second cast nukes more than healing early on. I mostly rely on a instant HOT that heals 1500 health over 15 seconds.

By Rank 8, my RP has a variety of keys that coincides with the IB keys.
Key: IB -- RP ability hotkeys:
T: Taunt -- Detaunt
1: Normal Melee attack that builds Grudge -- 2 sec cast Nuke
2: Throw -- Insta cast DOT.
3: Vengeful Strike dmg + Toughness to both -- Insta nuke 5 sec cool down
4. Grudge Attack dmg + Armor to both -- Assist Key
5: Shield Slam Knockdown attack -- Insta Heal small
6: Snare attack + DOT -- Insta HOT
7. none -- Damage reduction bubble
8. Shield Cone AoE attack -- AoE DOT
9. Oath Friend Buff -- RP Buff str/int I htink.
0. Flee -- Flee
-. Grudge to Action Points -- not key mapped.
=. Heal Potion -- not key mapped.

U: none -- Insta Heal
I: none -- Target RP
F: /follow -- /follow IB
G: none -- /target IB, /follow

So based on this, I can press "I" and use any healing on the RP from the IB's controllingn keyboard.
I + U: heal RP
I + 6: hot RP
I + 7: bubble RP

I usually smash my "4" key for assist.
4 + T is the best opener. Taunt on IB give 30% more damage. Detaut from RP makes the target do less damage.

I also spam G + F, or G + G to set auto follow.

I am having trouble passing "H" as Strafe Left for both IB and RP.
I wanted to use it to stop auto follow and give distance between my RP from the front lines.

When the enemy goes for the RP, the RP has some tools to help survive.
Detaunt + Bubble + Hot + spamm small heals.
By this time, I manually use MOUSE CLICKS on the IB if it's only 1v2 or 2v2.
Using mouse clicks at this point enables me to just spam 5, 6, 6 so the RP does not attack the enemy which breaks Detaunt.

I use the mouse clicks on hotkey 1, 2, 3, 4, and 8. I might start using J, K and L for those attack purpose that dont pass keys for the RP's keyboard.

Ahh, that's all for now.

I ended my night parked at the WarCamp with 2 quests left in the Chapter 2 area.
Both my Ironbreaker and Rune Priest were Rank 8 at 5 hours + x minutes /played.

Tuesday, September 16, 2008

WAR - Head Start

I needed to activate my EA/Mythic account using the 2nd key for Head Start that was in my Pre-Order Open Beta keys.

I only managed to get Rank 2.

I am 2-boxing an Ironbreaker and a Rune Priest.

Sunday, September 14, 2008

WAR Last Day Open Beta

I managed to get in a week of open beta. I only played at night after work, about 4 to 6 hours a night, less server downtimes. I logged in 12 hours on Satuday.

Rune Priest (RP) Level 8. Soloed.

The only healer with consistent spike heals on demand.

My solo dps is slow but enough to get my the low levels:
1. 1 or 2 sec cast small nuke, no cool down (CD)
2. Instant small damage over time (DOT)
3. Instant a bit big nuke with 5 CD

It's easy to get groups going because everyone knows having a healer makes things go faster.

When I was getting beat on, I have an array to prolong my survival:
1. Instant Detaunt on a target hitting me makes their damage to me less right away, 50% i think.
2. Instant Self Damage reduction buff. I think 30%
3. Instant small heal.
4. Instan heal over time (HOT)
5. 2 sec cast bubble that makes casting uninterruptable to some degree
6. 2 sec cast huge heal
7. I believe I get another huge instal heal from Morale (being in combat for a long duration)

I would say that RP some great survivability by itself, but also improves with a dedicated IB passive mitigation buffs.

Iron Breaker (IB) Level 10. 2-box with WP.

I think this is the type of tank that focuses on survival--prolonging fights in order for other group to do their job.

An IB builds Grudge (or Rage as per WoW Warrior) by using some abilities. What differs from Rage is that some abilities that require Grudge is like a finishing move that unloads all the Grudge you have stored, but the damage bonus is broken by tiers 0-24, 25, 50, 75, and max of 100.

The best tools for IB are:
1. Oathfriend (OF) on one target. +10 Grudge each time OF is attacked.
2. Taunt. Target's is interrupted, takes 30% more damage from me. Lasts 15 second, or I get hit 3 times. 15 sec CD.
3. Guard. put this on your OF and split the damage done to them and you.

The next best utility I've used for Grudge are:
1. Binding Grudge - 10 sec Dot + 40% Snare
2. Shield of Reprisal - 225 damage + 3 second knockdown
There's plenty more at later levels.

There's also utility abilities that buff me and my OF:
1. Vengeful Strike - 120 Toughness for 20 seconds.
2. Guarded Attack - 990 Armor for 20 seconds
3. Inspiring Attack - 120 Strength for 20 seconds, with
25-100 Grudge" Willpower 120 - 480. Willpower helps healers from being disrupted.

With the use of shields, my IB can my stick around in battle a bit longer; and give more mitigation to one player, my OF.

Warrior Priest (WP) Level 10. 2-box with IB.

Granted I only played WP as a 2nd in my 2-box set up, but there are plenty of passive healing and some micro management HOTs while I'm doing melee DPS.

There is little spike heals from a WP, so fights with the IB is a bit of a a gamble and hope that allies come join the fray and spot heal / dps while defending a flag area.

Fighting in RvR this IB/WP duo can handle 2 to 3 even players even with just the HOTs.

WP uses Righteous Fury (RF) and it's similar to a WoW Rogue's energy. I start with 250 and it gets used up to cast abilities requiring RF.

This also means, I have abilities that helps build RF back up.

Healing
1. Dvine Aid (55 RF) 247 heal + 663 hot over 9 sec
2. Healing Hand (30 RF) 1500 hot over 15 sec
3. Divine Strike (30 RF) 75 damage. Then heals 50% od damage dealt to defensive target + alliest within 10 feet. Insta cast, no CD.

4. Prayer of Devotion - Group Buff. 20% chance heal 112 when groupmates attack enemy.
5. Divine Favor (Rank 1 Morale) 1800 Heal on one target. Morale takes time to build up, so this is situational extra healing.

It's too early a level to determine how much damage and toughness the WP can be at max level. If they are tough enough that the enemy will choose a clothie as first target, then they have potential.

I hope WP can use Shields. Whatever renown gear I got it was eitehr a 2Hander, or 1 hander + book offhand.

Witch Hunters 2x Level 7 - 2 Box.

Their damage is uber.
Positional damage from behind is easy to do with 2 characters.

It would also be uber if I got them stealth so I can dump damage 2x.

But as I was leveling them without a tank and healer, I get owned by adds.

In Public Quest (PQ), it's easy to get people in a group and both my toons are on to of highest contributions. The drawback is when it's 2 am and no one is around, I can't do an even level Champion/Hero NPC. I get no where other than play in pugs.

In Pug games in Nordenwatch, there often a few of the zergs who break way from the pack, and those are my targets.

I don't last long when I get focused fired in a clash of zergs.

The rest I leveled were less than level 6. Sword Master 4, Arch Mage 4, Bright Wizard 3, a 2nd Ironbreaker 2, a 2nd Rune Priest 3.

Friday, September 12, 2008

WAR Day 4 - Open Beta 2-Box Witch Hunter



Combat System with 2x Melee Class

1. I got 2 Witch Hunters (WH) around Rank 6 last night, mostly doing PvE quests and about 3 scenario runs. Named them Laracroft and Hansolo!

2. My son who is 8 controlled the 2nd WH some of the time, but I did usually use my broadcast keys to auto follow my main WH and I also had plenty of times where I was controlling both WH to fight in combat.

3. Combat using 2 melee in WAR is much easier in than WoW.

4. Auto Follow does not break even when the 2nd WH is auto melee attacking, using melee ability on the enemy target.

5. I would pull a mob and position the mob between me and the 2nd WH. I read that at later levels, attacking from behind give extra damage.

Public Quests with Witch Hunters

6. With 2 WH, both characters were up in the top 10 contributions in public quests.

7. The definite drawback of WH is we can't tank. There was a remote PQ and there was no tank. Trying to kill a Rank 4 Hero NPC even at Wh Rank 6, my ass got handed by the NPC.

I can imagine some game sessions I would have in the future on a time where no one is playing except me. My 2 WH setup won't be able to finish a PQ that I'm grinding for area influence.

Witch Hunters in RvR

8. I spent some time observing zerg behavior in RvR, and there seems to be some gung ho type guys who breaks away from the main zerg to try to cap objectives by themselves, or gank people who are doing the same thing, or flank the casters that stay behind the front lines, or are looking to road fight.

9. Since I don't have stealth yet I find myself hanging in the back with the casters and sure enough, those gung ho player attacking the casters become my target.

Crafting System

10. I wanted to try a Talisman Crafting because I looted some stuff for Talisman Making. I end up with 1 Talisman Crafter who has not done anything.

11. My main WH took Scavenging Skill which is allows me to loot some corpses. It's similar to Skinning in WoW. If a corpse is looted from normal loot, the corpse sometimes can be scavenge.

12. Since I was looting a lot, my bags become full quick.

User Interface/Addons
13. I also downloaded Auto Loot Addon from curse gaming. This was installed in the User Interface/Addons folder. "User Interface/Addons/Auto Loot"

14. I think Talismans are similar to Jewelcrafting in WoW. Some items have Talisman Slots to min/max stats. Which lead to me researching what Stat Attributes are in WAR.

Stats and Attributes in WAR

15. I found this off the VN Boards. You can also mouse over the (P) Character Page and it will tell you what each stat do:

16. Strength increases your damage with melee damage, both magical and physical. It also lowers your enemy's chance to parry.

17. Weapon Skill increases your armor penetration and increases your chance to parry.

18. Ballistic Skill increases your damage with ranged abilities, physical only. It also lowers your enemy's chance to block.

19. Initiative increases your chance to dodge and reduces your chance to be crit. It also increases your stealth detection.

20. Intelligence increases your damage with ranged abilities, magical only. It also lowers your enemy's chance to disrupt.

21. Willpower increases your disrupt and increases your healing power.

22. Toughness is a flat decrease to the damage you receive, based on the speed of the attack.

23. Wounds increases your health by 10 HP per 1 wounds.

24. Armor increases your physical damage absorbtion, both ranged and melee.
Block increases your chance to avoid all damage, melee/ranged and physical/magical.

25. Parry increases your chance to avoid melee damage, both physical and magical.

26. Dodge increases your chance to avoid ranged physical damage.
Disrupt increases your chance to avoid ranged magical damage.

27. There's also Resists.

Bugs and Annoyance

28. The server Ekrund kept crashing last night.

29. There is a major bug in /invite that invite someone else from the player name I type.

30. Even when I target the player and choose Invite to Party, I was getting "cannot invite enemy player" bullshit message. I'm sure it will be fixed since they announced it's gone gold.

Witch Hunter Guide

31. I started googling for Witch Hunter guide to get some more ideas, and here's one I found entertaining from some tester's blog:

http://www.lookingforgrog.com/2008/08/184/

Thursday, September 11, 2008

War Open Beta - Day 3

War Open Beta - Day 3

2-Boxing Software

1. I was able to use HotKeyNet from hotkeynet.com. It's free and faily easy to setup.

2. I set my laptop as server, and the 2nd computer setup as client.

3. I write and load a text file script that basically broadcast a keystroke to both computers.

4. I started broadcasting keys: 1 to 9, F, G, U, I and SPACE.

WAR Macro
5. I did my standard Assist, Target, Follow macro.

6. I need a macro to heal my target something like:
/cast [target=Sanctume]

7. /macro don't open the macro edit box. I stil have to press ESC then choose macro from the menu.

2-Box Game Play Tank + Healer

8. I played from level 1 an Iron Breaker with a Rune Priest 2-box.

9. The character who does the auto follow stays around 5 feet away, and can get stuck quickly from obstacles and other players.

10. The Ironbreaker pulls with a thrown weapon using Key 2, and mashes Key 1 to use a melee ability.

11. The Rune Priest has the assist macro in Key 4. After I hit 4, and mash Key 1, my Ironbreaker uses his melee and the Rune Priest uses his nuke spell on the mob my Ironbreaker is on.

12. The Rune Priest has Key U with the insta heal spell. It seems like after I assist, pressing the U will heal the Ironbreaker.

13. I want to setup Key I to heal the Rune Priest himself.

14. I am unsure how the /aid command works.

2-Box Game Play: 2x Melee

15. When I pull a mob with my Ironbreaker and move back towards the Rune Priest, assisting does not break auto follow.

16. The Rune Priest starts auto attacking also automatically does some sort of /face or /stick to the current mob.

17. If my Ironbreaker pulls the mob behind the Rune Priest, the Rune Priest turns to continue auto attacking the mob.

18. I moved my Level 2 IronBreaker in a spot where at least 4 agro are near, and I was able to fight all 4 mobs with little issue since the Rune Priest can nuke and heal.

19. The Rune Priest grabs agro sometimes but there are spells and abilities at later levels to to manage agro between Tank and Healer.

The rest of the evening I played with the guild and I used my 7 Rune Priest who dinged to Rank 8 / Renown Rank 8

Wednesday, September 10, 2008

WAR - Open Beta - Day 2

WAR - Open Beta - Day 2

[b]2-Box: failed at attempt 1[/b]
1. I got 2 WAR.exe running on 2 separate computers.

2. KeyClone don't work. KeyClone sends WinKey to windows and WAR client don't accept that.

3. My other software solution is to use HotKeyNet which I will try later on.

4. So I try the old pure dual box, 2 mice, 2 keyboards.

5. I made 2 simple macro:
"G" /target
"F" /follow
"4" /assist

6. There is not much documentation on how to set up other parameters such as /cast, or /focus.

7. The macro I created for one character, is the same macro for the other character of the same account. I did not see any option to create a separate macro for each character's local copy.

WoW has 18 global macro + 18 local (individual character) macro.

8. There is no /macro command. I have to access the macro via ESC then choose Macro from the main menu.

[b]Video and User Settings[/b]

9. My lag on my laptop is still there even when I updated the current video drivers, and enabled SLI running at 1920 x 1200 @ Balanced setting. I will need to tweak it again.

Also, I'm only have 2 Go 7950 GTX, which is already dated according to this [url=http://www.tomshardware.com/reviews/gaming-graphics-cards,1965-6.html]list of video cards[/url].

10. In past games, the excitement I feel about playing them usually is an motivator to upgrade at least one of my 3 gaming machines. I have no desire to upgrade for WAR this time.

11. My desktop computer running a single 7800 GT loads things faster. But I set that up as "Highest Framerate" instead of Balance or Quality.

12. WAR.exe does not run in a Portrait Mode of my monitor, so I switch back to landscape at 1600 x 1080. I get no error message. I get nothing, just back to the desktop.

[b]Dual Boxing Alts[/b]

13. I rolled an Iron Breaker + Rune Priest. Tank and Healer--yeah nothing exciting about it.

14. The Ironbreaker basically pulls with a range weapon, then mash attack buttons.

15. The Rune Priest Assist, Dot, Assist Nuke, Heal, Hot. It's the most simple way to control a 2nd keyboards without moving the mouse too much.

16. I wish I know the command to "Accept" via keyboards hotkey.

17. I wish there is a way to Rlick on a quest and Share it, instead of opening the quest log (Tome of Knowledge) and find the Share link.

18. Turning in quest is the same limitation as in WoW. Each character needs to R-Click on the NPC, and click the correct orange Icon, then click on the rewards / complete.

I don't see why there's no UI / AI that auto complete quests that gives one rewards when I'm in the vicinity of the NPC.

19. Kill Quest - everyone in the group gets credit for killing mobs needed for a quest, great.

20. Collection Quest - they suck as each group member has to collect for themselves. Collection quest should be just like kill quest, give credit to all group members.

For example, I rolled 2 Witch Hunters. The quest wanted to open 3 doors to free peasants. I have to open 6 doors total for the group, instead of 3. It's stupid and a waste of time.

[b]PvE Questing vs RvR Leveling[/b]

21. I stopped trying to do quest and I just kept joining queue for the RvR scenario at the beginning town.

22. Dwarf - Ironbreaker + Rune Priest. The win-loss is pretty much 50-50, for a bunch of level 1s. But then there will be times when I enter with a level 11 tank enemy soaking all the level 1- 7 nukes to no avail because he has level 10+ healers behind.

23. Empire - 2x Witch Hunters. 2 range classes work ok but each needs some active button mashing. It can work when I get HotKeyNet working. I can also try a hardware solution.

23. Empire - 2x Bright Wizards. 2 Nuke Class own as long as there are no enemy melee nearby, but when they get on me, I'm dead. I think I died the most as Bright Wizards, definitely need to be in a coordinated and balanced group to be this fragile dps.

24. Elves - Sword Master + Arch Mage. The 2 works great. The sword master has his combo sequence type play style, and the Archmage has dots and hots, nukes and heals.

25. I progress well with the Elf Sword Master and Arch Mage combo. My Arch Mage still gets exp and Renown points while auto following most of the time.

Tuesday, September 9, 2008

WAR Open Beta - Day 1 - Rune Priest

[b]Running the game[/b]

1. I came home after patching in the morning.
I run WAR.exe and I got some error.

2. I run patcher.exe and WAR.exe was updated.

3. I can't run WAR.exe straight from a short cut desktop icon.
I need to run patcher.exe first so it scans the file manifest, then click Agree, and finally Play.

4. I have to click "I Agree" check box, after scrolling all the way to the bottom of the scroll box [u]everytime[/u] I want to play.
It don't remember that I agree despite the fact I paid $5 to beta it.

[b]Character Creation[/b]

5. My first impressions on the graphics is that there's too many shades of brown. The game looks muted and washed. It is similar to the color scheme of DAoC, lots of grays and browns.

6. I started a dwarf, then Rune Priest, and the standard face, skin, eyes, hair, beard color/style selection.

[b]Loading... Connecting... Lag![/b]

7. I finally was able to enter the game.
I moved a few steps and it was [u]laggy.[/u]
I right click on the first NPC with some green icon in (quest available) and I crashed to desktop. No error message. It was lag or my graphics?

8. I went to settings.
I'm running SLI 9750GTX video cards.
1920 x 1200 Full Screen. Set to Highest Quality. No Shadows.

9. I went back into the game. It was still a laggy.
I notice at least 10 dwarves (player) in my immediate view.

[b]Solo PvE Questing[/b]
10. Walking around the area and getting PvE quests done. Even quests objectives are in the same staring room.

11. Minimap, the Map, and Quest log with Quest info are intuitive and straight forward.

12. After a while of questing (from 1 to 7) the walking and running around gets boring and tiring.

13. I found some irritating quest where I need to kill 6 normal spawn mobs, and 1 Big Un boss. The area is relatively small with 6 areas where the normal mobs spawn, but it took some time to find where the Big Un boss spawn.

And since I was solo, and so were other noobs in the area who don't want to group. Tagging the Big Un boss was kill tag stealing ks. It spawns maybe ever 2 minutes or 3, but I wasted plenty of time looking and figuring out where he spawns

14. Some quests moves me onward out of one area to the next.

What I mean is, Start and Point A, and end at Point B. The NPC in Point A gives you a quest, and kill x mobs along the train tracks. After I kill x mobs, I turn in the quest at NPC Point B. So I don't need to back to Point A anymore--and no reason to unless I still have quests back in Point A.

[b]PvP - Scenarios[/b]

15. Each area has it's own scenarios where I can queue from the minimap icon. There are NPC in the town/city that gives a quests for the scenario.

16. Scenarios are like BG in WoW terms where you fight the other faction.

17. At level 1 Rune Priest (actually [u]it's called Rank[/u] not Level), I have a single nuke and an insta heal. When I enter a scenario at level 1, I get bumped up as a level 8 health and action point wise. But I only have 1 nuke and 1 insta heal.

18. At Rank 7, I have skill/ability/spells: 1 nuke, 1 dot, 1 bug nuke, 1 aoe dot.
1 insta heal, 1 hot, 1 bubble, 1 insta cast damage reduction, 1 single buff.

19. Spells are available from the Rune Priest Master npc in town for some price. I did not have to worry about money at Rank 7 because I have plenty to buy my spells from doing quests and selling gray items to a merchant npc. Spells are available based on Ranks.

20. So, sure a level 1 can participate in the scenario and good enough to stand on a flag area needed to be capture. At Rank 1, I can still nuke from up above a ledge down to enemies below.

21. There is a Renown points bar which is another kind of Level that is gained while in PvP or RvR. Renown (pronounced as Re-Noun) /shrug.

22. I can queue for a Scenario while I do my PvE quest.
I get a popup to join, and after the Scenario or after I get booted to desk top (It happened 3 times), I am back to the spot where I accepted the Scenario.

23. I am put in a raid/group called warband when I enter a scenario.

24. There is some time (30 seconds to a minute maybe) before a scenario starts. So I can buff up. If I try to run and jump down, I am teleported back to the starting spot until the scenerio starts.

25. The scenario was laggy sometimes until I guess all the players participating are loaded in my video's memory.
The first scenario looks like 10 to 15 players each side.
The objective is to control 3 flag areas.

26. The first scenario I joined went fairly fast--around 5 to 10 minutes. I turned it in for xp as well. And I can repeat it.

[b]PQ - Public Quest[/b]

27. I came upon an area where there is a PQ in progress. I started going at it killing x mobs as a solo player. After the objective is completed, the PQ resumes to the next objective. And finally to the last objective where killing a npc boss, labelled CHAMPION or HERO.

28. After the last objective of the PQ is done, there is a chest icon and the top 10 players who contributed to the PQ gets to roll on loot.

29. So, a group doing the quest has more chance to get the PQ loot, and their contribution would be more if they can tag more of the the mobs and objectives.

30. In one PQ, I was solo and my Rune Priest barely contributed despite me dotting everything and grabbing the occasional mob spawns.

31. In another PQ, I was grouped with an Iron Breaker tank, and 2 Engineer range dps. I was 2nd in place contribution points from nuking, dotting and healing.

32. PQ Loot. I won roll and got a "Loot Bag" in my inventory. I open the bag, and I have a choice of 1 items inside from armor, potions, to other trade skill materials, or money.

33. There is also an NPC that gives Influence Loot. There are 3 tiers of loot depending on how much you contributed (or how long you've been doing the PQ in the area). So you can grind the PQ for a bit until you have a Tier 3 Influence Points to get your loot.

[b]RvR Zone[/b]

34. By the time I moved on faster to the RvR zone, I was only Rank 7 skipping quests, and getting my quest log became full.

35. By this time that I am low in Rank, and my Solo dps is sub-par for some of the objectives. It is apparent that solo in no longer efficient and I [u]need[/u] a group.

36. There lies my issue. I [u]need[/u] a group to advance in a somewhat efficient manner.

37. I will need to find out if there's a LFG Looking For Group tool in game.

38. Sure there will be a guild to join later on.
But I can see that with different starting areas for each race, lowbies will have to learn how to find the RvR Warcamp so that they can use the Flight Master to go to other race's area.

39. With guildies who play at different times, and level at various speeds, the Rank disparity will not enable them to do same Rank scenarios until max Rank.

What I'm saying is, I'm Rank 7 and other guildies are Rank 12, we can't be in the same scenario until I catch up to maybe Rank 10 or 11.

40. I wonder if one can speed level through the PvE Ranks to 40. Then just grind Scenarios and RvR to get Renown ranks.

[b]41 Would time spent in a Renown 1 to 10, while at Rank 1 to 10 be the same amount of time getting it Renown 1 to 10 whiel at Rank 40?[/b]

[u]Overall Impression[/u]

1. I don't like the graphics. The choppiness gave me a headache. It reminded me back in the days after playing Doom 1 or Spear of Destiny in a Pentiun 1 w/ VGA. It sucks that bad, really.

2. The PvP would definitely be fun with "a guild of noobs" instead of "a pug of noobs." It will be more fun to hear cries in Vent win or lose.

3. I definitely will not be playing a healer unless is a heal-bot-box; or better mod UI to indicate and hotkey targets and heals and hots.

4. PvE is a necessary evil, and at least a 2-box will make leveling through the PvE Ranks more efficient since I play at odd hours or marathon weekends some of the time. That is why I was wondering how fast to level up Renown while at Rank 40.

5. I did not get an interest feel for the underlying story and lore behind the quests. It felt like I just grind the area until I'm done to move on. I guess one can say it's RvR with PvE as an after thought--definitely the opposite of of WoW.

6. There's at least a minor replay value in the Scenario for Rank 1 to 10. I would like to play there again at max level using all my spells instead of being Rank 8 with 1 nuke and 1 heal.

Monday, September 8, 2008

So I pre-oder 2 boxes...

Online pre-orders mean you get your open beta keys via email.

I called 6 different GameStop stores around my area and found one with more than one pre-order box.

Oh the nightmare of File Planet download!

So there I was, Saturday morning and got File Planet wait queue 648 or 648 approximately 6 hours before I can start downloading a 9.4 GB file.

Since I was only waiting, I played some DOTA instead of WoW. Once my wait queue was up, estimated 16 hours downloading at my dsl speed of 150 (byes/sec?).

When I started surfing you tube on the other puter, my d/l speed went down to 50, so I shut down the other puters while I play Single Player Campaign of Warcraft 3.

At midnight, I was 6 of 9 gb... so I went to bed. My first error was my laptop wa setup to shut down after 5 hours!!!! Unfortunately, I was able to download 9.3 GB of 9.4 GB!

By Sunday morning, when I try to continue to download, it started at the wait queue of 1800 of 1800. F***!

So, I paid $7 to "skip the line" in File Planet. The 2nd problem was, my download started at 0 of 9.4 GB, est time: 17 hours!!!!

I search and read the FAQ, and I'm S.O.L -- terminated download = re-download. So I set my laptop to a desktop config without shutting down anything automatically. *sigh*

In desperation, I googled and foung that WinRar 3.71 can read the FilePlanet DLM file. There's hope, so I thought. I was able to extract whatever file I got with only 5 corrupted *.myp files. I ran setup.exe and it ran! But when I ran the patcher, it told me that lots of files are missing and I need to re-install the beta files. *cry*

I searched for a Torrent download and googled some company named BAYDOWNLOAD.COM and it's a SCAM! Good thing I did not pay to join them.

A guildie offered to ftp the files to my computer. So I tried setting up Serv-U and it conflicted with my current Fileplanet download session, so no ftp solution.

I considered buying a 16 GB Flash Drive and visit my guildie 10 miles away too, but I did not do that and just wait on the re-download.

On the good positive spin:
I played Maiev stop Illidan from easting the Eye of Guldam.
I played Karl hook up with Vash and Illidan to defeat Magtherion and conquer all of Outlands.
and I got to start playing Arthas stop all the humans from escaping Lorderon!

I stopped when I was about to go back to Northrend because the Lick Kick commended me!
Iit was midnight also and I had another 2 GB left to download.

So 5 a.m. this morning and File Planet is downloading some key file to unencrypt what I downloaded. By 5:15 I was able to run setup.exe and my Mythic patching has begun.
So I went to work hoping to be home and play beta tonight.

Friday, September 5, 2008

Warhammer open beta soon

I have not pre-ordered Warhammer yet, and the open beta starts Sunday Sept. 7, 2008.

I have 5 account in WoW now and I did not cancel any yet to save some money for when I try Warhammer.

For now, I have little knowledge of Warhammer and I want to keep it that way until I can fully commit to at least 2 accounts there.

As for World of Warcraft, Wrath of the Lich King expansion is still 2 months away.

I manged to level a 61 Shaman named Sanctumes and a 60 Mage named Sanctuaxi in 26 hours.
I also have a 45 Shaman and 45 Warlock as well.

In the past week, I just try to do some daily quest to raise money for when I decide to buy epic 60 land mounts on the new batch of level 60s.

I don't have any plans if I want to pursue 70 with:
61 Mage, Joiya
60 Mage, Gemstar
61 Shaman, Sanctumes
60 Mage, Sanctuaxi

I don't have a 5th character in the level 60s.

I have a 57 Paladin, Sanctitty in the same account as Gemstar. Transfer for $25 may be worth it?

Or just try Warhammer with a single account maybe?

Wednesday, August 20, 2008

The Fifth Elemenr (err Account)

So yeah, with this new Refer-A-Friend's 3x exp bonus, and Zehvra mount, I just have to get my 5th account last Friday.

I bought the Battlechest in Best Buy, and then the 60-day game card in Circuit City.

The exp bonus was so uber that I got an Undead Mage Sanctuaxi, and Undead Warlock Sanctumon to level 41 and about to start in Blackrock Depth (BRD) within 7 hours and 50 minutes.

By Sunday morning, I started 2 more Tauren Shamans: Sanctumes and Sanctumeu who are level 40 in 7 hours 15 minutes.

After work Monday night, I only had time to do my Arena games. It is good week as I actually got 1557 when I played my Prot Paladin and 3 Shamans with a guildie who runs an Elemental Shaman--so I got my Season 4 Legs and went farming some motes of mana.

On Tuesday night, I worked on getting a Druid from 38 to 40, and then buying mounts, and so the 2 Shamans' Fire, Water and Air totem quests. I'm still on my way to Taren Mills part of the totem quest.

So my next goal is to hit BRD from 40 to 45, then Lower Blackrock Spires (LBRS) from 45 to 50.
I think at 50, I will do the Cauldron quest, and hit Scholomance and Stratholmes from 55 to 60.

I will then Gift Level Ups to the remaining lowbies.

Wednesday, August 13, 2008

3 Months to WotLK

I have 4 account.
#1 expires in 9.3.08
#2 expires in 9.4.08
#3 expires in 8.19.08
#4 expires in 8.16.08

Each is on a monthly for $14.99. So that's $59.96 / month, or $719.52 / year.
If I get a 5th account, this would make it $74.95 / month, or $899.40 / year.

Plan 1.
I wonder if I stop playing now, and then renew when WotLK comes.
I would save, 2 months for each @ 14.99 x 8 = $119.92.
And when WotLK arrives in November, I will be buying 4 copies @ $40 each, so that's $160.

Plan 2.
What if I buy a 5th account now, using Refer-A-Friend. $30 for TBC + $30 2 months would cover August to November. Saving 30 days of $14.99 subscription. Net expense is $45.
And then I cancel Account 1 & 2; leaving me with Account 3, 4 and 5.

I can the user the Refer-A-Friend boosted exp to level up new character in the 5th account.
And using Account 3 to power level 4 & 5 lowbies.

Plan 3.
I can cancel Account 2. RAF 4 with new Account 5, RAF 3 with Account 6. Using Account 1 to Boost Level 3, 4, 5, and 6.
The cost will be August to November:
1. $41.97 - 3 months
2. $0 - cancelled
3. $29.98 - 3 months + 1 free RAF month
4. $29.98 - 3 months + 1 free RAF month
5. $59.98 - 2 months + 1 free new month + Battle Chest
6. $49.98 - 2 months + 1 free new month + Classic Set only
Net: $211.89 for 3 months. ($44.01 for 2 Zhevra)
Am I really going to have 5 accounts?

Plan 4.
Do nothing different.
Pay for 4 accounts monthy: $14.99 x 4 x 3 = $179.88
Pay for 4 accounts 3-months: $41.97 x 4 = $167.88 (Save $12)

Monday, July 21, 2008

Slowing down...

Ever since I bought 3x epic flyer 5200 x 3 gold, I've slowed down in playing.
I don't do daily quests as I use to do.

I've also gotten all I can get from Honor so I don't do BGs as much.

My arena is just bare minim games for bare minimum points.

I need some Personal Rating, but I'm not motivated to upgrade small gear (S2 to S3 using arena points).

I started working to farm gear for the 2nd Paladin so I can use it to power level my 4th Shaman (level 41) in Sanctume's account.

Wednesday, July 9, 2008

WTF? I'm missing posts

I don't what happened to my previous enties. Oh well.

Season 4 has begun and my shamans are almost fully epic in S2 and Honor Gear.
My 2 Elemental Shamans have enough points for S4 Legs but need 1550 Personal Ratings.
I think I will just gear up and get S2 Legs then upgrade them to S4 when I get the PR.

I also started getting Elemental gear for the Resto Shaman. He's sitting at high 700s Spell Damage with 1500+ Healing.

I also re-spec my Paladin to Retribution and got upgrades: Stormherald, Angelista's Revenge, S4 neck, S4 belt, and S2 Helm with the agi/crit meta gem.

Friday, June 27, 2008

Tradeskills

Well, I have 8 level 70's between 4 accounts:

1.Paladin- Enchanter 285/375, Jewelcrafting 325/375
1.Rogue - Engineer 356/375, Herbalism 375 (epic flyer)
1.Shaman - Alchemy 375, Tailor 354/375

2.Priest - Alchemy 375, Enchant 300 (epic flyer)
2.Shaman - Alchemy 375, Tailor 354/375

3.Paladin - Blacksmithing 375, Enchanting 385 (epic flyer)

4.Warrior - Blacksmithing 375, Mining 375 (epic flyer)
4.Shaman - Alchemy 375, Tailor 360/375

I have not really been gather mats as I have no need for any at this time.
Ideally, the Rogue can gather motes via Engineering, and also do Herbs.
The warrior does the mining. And I don't have a need to leather.

My main paladin has a lot of the enchanting.

My Priest and 3 Shamans are all Master Transmute Alchemist. It was helpful during the times I needed Primal Mights.

My 3 Shamans are also tailor and at the time, I needed them to make Primal Mooncloths for the 20-slot bags. Perhaps that's a goal I will work on before WotLK expansion.

What to do in S4?

Well when season 4 started, I had 75k honor and all I end up getting for my Prot Paladin is the S2 Gavel that I can use for tanking's need of spell damage.

I have Ret gear from S1 to S3, but I've been running with the 3 Shamans and I am thinking if I should spec Shockadin; I can get a full 5 piece S2 Lamellar set but I would be missing the off pieces: Shield, 2x Rings, Neck, Cloak, Bracer, Belt, Boots and trinkets. The vendor rep starter set only offers Ret or Healer.

On the other hand, I have not really re-spec back to Ret to test out how it fairs with the 3 Shamans.

My resto shaman also have around 1600 Healing already so I started working towards getting an Elemental set. Which I would then work re-spec later.

One other option I am contemplating is to get a 5th account and transfer my 70 Holy paladin there. This toon will need some work also as I started getting him some Prot Gear. But I have not been playing the 2nd paladin as much because it's in account 1.

Wednesday, June 25, 2008

Season 4 is here!

But damn, the personal ratings requirement blew my upgrade plans out of the water.

I bought S3 Legs for my Resto Shamans when I should have held out since S4 only needs 1550 rating.

The boots needs 1700 so that sucks ass for an honor piece--non-arena!

I end up buying Guardian Pendant of Subjugation (haste S4 neck with spell damage) on all 3. I think I will get Elemental set for my Resto. My Resto Shaman has need 1600 healing already and not fully epic geared yet.

I need quite a handful of Arathi Basin tokens for the Merciless Shoulders, and Sergeant Heavy Cape.

I will work on getting 20x Badge of Justice for the Skycall Totem.

I am also considering getting Shockadin gear for my Paladin but he is already got a bunch of Ret Gear. I need to think this through.

Monday, June 23, 2008

Hmm, no updates?

I swear I posted a few updates, but I don't see them. WTF?

Anyway, I'm just grinding BG honor in AV most of the time.
And I plan to spend upgrades when Season 4 comes around next Tuesday.

I also attempted Frost Lord Ahune in Heroic and Normal Slave Pens. I wiped like 6 times, lol.

I read a few more strat and I need to work on group straffing during the adds. I also need to work on targetting Frozen Core to kill the boss.

Thursday, June 12, 2008

Heroic Slave Pens: First 5-Box Heroic

This is my first time to clear a Heroic dungeon 5-boxing. Well, it was me with 4 + a Frost Mage.

Here's me stats:

Sanctume
Prot Pally 0/46/15
Health: 17067 (Kings & 79 Stam Fortitude)
Mana: 4923 (Kings)
Armor: 16945 (0/5 Devotion Aura)
Defense: 503
Dodge: 22.19%
Parry: 16.12%
Block: 22.41%
Resilience: 18
Spell Damage: 302

Helm: Faceguard of Determination (BoJ)
16 Def & 17 Dodge Glyph
18 Stam & 5% Stun Resist Meta Gem
12 Stam Gem

Neck: Barbed Choker of Discipline (KZ Maiden)

Shoulder: Spualder of Righteousness (Botanica Laj)
15 Dodge & 10 Def Inscription
2x 12 Stam Gem

Back: Gilden Thorium
120 Armor

Chest: Chestplate of Stoicism (100 BoJ)
150 Health
4 Dodge & 6 Stam Gem

Wrist: Bracers of the Green Fortress (Crafted)
12 Stam Enchant

Hand: Iron Gauntlets of the Maiden (KZ Maiden)
2% Threat Enchant
2x 12 Stam Gems

Waist: Crimson Girdle of the Indomitable (KZ Moroes)
2x 12 Stam Gems

Legs: Wrynn Dynasty Greaves (KZ Curator)
40 Stam & 12 Agility Enchant
3x 12 Stam Gems

Feet: Jungle Stompers (ZA Nalorakk)
12 Stam Enchant
12 Stam Gem

Ring: Shermanar Great-Ring (KZ Shade of Aran)
4 Stat Enchant

Ring: Violet Signet of the Great Protector (Violet Eye Exalted)
4 Stat Enchant

Trinket: Moroe's Lucky Pocket Watch (KZ Moroes)

Trinket: Darkmoon Card: Vengeance (Darkmoon Furies Deck)

Mainhand: Vengeful Gladiator's Gavel (Arena)
40 Spell Damage

Shield: Dawnforge Defender (Shattered Sun Offensive Exalted)
18 Stam Enchant

Libram: Libram of Repentance (BoJ)


Sanctumea (PvP Gear)
Elemental Shaman 40/0/21
Health: 9459 (no buff)
Mana: 7298 (no buff)
Spell Damage: 749 (24 from Adept's Elixir)
Spell Scrit: 14.61% (24 from Adept's Elixir)
Mana Regen: 138 (38 combat)
Resilience: 294

Helm: Seer's Mail Helm (PvP Reputation Set)
22 Spell Dmg & 14 Spell Hit Glyph
12 Spell Crit & 3% Crit Damage Meta Gem
5 Spell Dmg & 6 Stam Gem

Neck: Talisman of Tenacity (Underbog Ghaz'an)

Shoulder: Seer's Mail Spaulders (PvP Reputation Set)
+5 Mana Regen Inscription
5 Spell Dmg & 6 Stam Gem
4 Spell Crit & 5 Spell Dmg Gem

Back: Spore-Soaked Vaneer (Slave Pens Quagmirran)
120 Armor

Chest: Gladiator's Mail Armor (Season 1 Honor Points)
150 Health Enchant
9 Spell Dmg Gem
2x 4 Spell Crit & 5 Spell Dmg Gem

Wrist: Vindicator Mail Bracers (Season 3 Honor Points)
15 Spell Dmg Enchant
4 Spell Crit & 5 Spell Dmg Gem

Hand: Vengeful Gladiator's Mail Gauntlets (Season 3 Arena)
20 Spell Dmg Enchant

Waist: Uvuros Hide Cinch (Green Quest)

Legs: Seer's Mail Leggings (PvP Reputation Set)
25 Spell Dmg & 15 Stamina Enchant

Feet: Greaves of Spellpower (Rep Reward)
Minor Speed Enchant

Ring: Vindicator Band of Dominance (Season 3 Honor Points)

Ring: Veteran Band of Dominance (Season 2 Honor Points)

Trinket: Ancient Crystal Talisman (Green Quest)

Trinket: Medallion of the Horder (Season 2 Honor Points)

Mainhand: Gladiator's Gavel (Season 2 Honor Points)
40 Spell Damage

Shield: Sunward Crest (Shattered Sun Offensive Exalted)
18 Stamina

Totem: Totem of the Void (Mechanaar)

Sanctumei (PvE Gear)
Elemental Shaman 41/0/20
Health: 9648 (no buff)
Mana: 7673 (no buff)
Spell Damage: 869 (24 from Adept's Elixir)
Spell Scrit: 16.37% (24 from Adept's Elixir)
Mana Regen: 134 (30 combat)
Resilience: 281

Helm: Seer's Mail Helm (PvP Reputation Set)
22 Spell Dmg & 14 Spell Hit Glyph
12 Spell Crit & 3% Crit Damage Meta Gem
5 Spell Dmg & 6 Stam Gem

Neck: Shatteres Sun Pendant of Acument (SSO Exalted)

Shoulder: Seer's Mail Spaulders (PvP Reputation Set)
+5 Mana Regen Inscription
5 Spell Dmg & 6 Stam Gem
4 Spell Crit & 5 Spell Dmg Gem

Back: Baba's Cloak of Arcanistry (Mechanaar Pathaleon)
120 Armor

Chest: Gladiator's Mail Armor (Season 1 Honor Points)
150 Health Enchant
9 Spell Dmg Gem
2x 4 Spell Crit & 5 Spell Dmg Gem

Wrist: Vindicator Mail Bracers (Season 3 Honor Points)
15 Spell Dmg Enchant
4 Spell Crit & 5 Spell Dmg Gem

Hand: Vengeful Gladiator's Mail Gauntlets (Season 3 Arena)
20 Spell Dmg Enchant

Waist: Uvuros Hide Cinch (Green Quest)

Legs: Seer's Mail Leggings (PvP Reputation Set)
25 Spell Dmg & 15 Stamina Enchant

Feet: Vindicator Mail Sabatons (Season 3 Honor Points)
9 Stam & Minor Speed Enchant

Ring: Vindicator Band of Dominance (Season 3 Honor Points)

Ring: Veteran Band of Dominance (Season 2 Honor Points)

Trinket: Sorcerer's Alchemist Stone (SSO Exalted, Alchemy)

Trinket: Quagmirran's Eye (Heroic Slate Pens Quagmirran)

Mainhand: Gladiator's Gavel (Season 2 Honor Points)
40 Spell Damage

Shield: Sunward Crest (Shattered Sun Offensive Exalted)
18 Stamina

Totem: Totem of the Void (Mechanaar)

Sanctumeo (PvP Gear)
Restoration Shaman 0/9/52
Health: 9942 (no buff)
Mana: 8655 (no buff)
Spell Damage: 689 (no buff)
Healing:1677 (50 from Healing Power Elixir)
Spell Scrit: 14.63% (no buff)
Mana Regen: 169 (52 combat)
Resilience: 296

Helm: Seer's Ringmail Helm (PvP Reputation Set)
No Glyph
26 Healing, 9 Spell Dmg, 2% Reduced Threat
13 Heal 5 Dmg Gem

Neck: Shatteres Sun Pendant of Acument (SSO Exalted)

Shoulder: Seer's Ringmail Spaulders (PvP Reputation Set)
+5 Mana Regen Inscription
2x 13 Heal 5 Dmg Gem

Back: Spell-slinger Protector
120 Armor

Chest: Gladiator's Ringmail Armor (Season 1 Honor Points)
150 Health Enchant
18 Healing & 6 Dmg Gem
2x 4 Resilience & 5 Stam Gem

Wrist: Vindicator Ringmail Bracers (Season 3 Honor Points)
30 Healing & 10 Dmg Enchant
9 Healing, 3 Dmg, 4 Int Gem

Hand: Vengeful Gladiator's Ringmail Gauntlets (Season 3 Arena)
35 Healing & 12 Spell Dmg Enchant

Waist: Uvuros Hide Cinch (Green Quest)

Legs: Vengeful Ringmail Leggings (PvP Reputation Set)
66 Healing & 22 Spell Dmg & 20 Stamina Enchant

Feet: Vindicator Ringmail Sabatons (Season 3 Honor Points)
9 Stam & Minor Speed Enchant

Ring: Vindicator Band of Salvation (Season 3 Honor Points)

Ring: Veteran Band of Salvation (Season 2 Honor Points)

Trinket: Redeener's Alchemist Stone (SSO Exalted, Alchemy)

Trinket: Auslese's Light Channeler (Blood Furnace Broggok)

Mainhand: Gladiator's Galvation (Season 2 Honor Points)
81 Healing & 27 Spell Damage

Shield: Sunward Crest (Shattered Sun Offensive Exalted)
18 Stamina

Totem: Toem of the Void (Mechanaar)

Tuesday, June 10, 2008

Team Shaman Update

Last week was a bummer for me, because I was sick--coughing, headache, and fever.

However, I found some time to play and gring AV weekend for honor. My team Azzhat, Aszhat, and Azhat got named reported so they are now Sanctumea, Sanctumei, and Sanctumeo.

Gearwise, I got them S1 Gladiator Chest, Vindicator Ring, and a Veteran Ring.

Arena-wise, the Resto Shaman has enough for the S3 Ringmail Legs. The other two Elemental Shamans are sucking in arena and personal rating points.

The next BG Grind for my is to do Arathi Basin tokens for S3 Vind Belt, and Seargeant Cape.

Thursday, May 29, 2008

Just Grinding BGs

That's all I've been doing lately, grinding BGs. I rotate from each one and collect tokens.

I think the 3 Shamans each have 20k Honor, and I need 40 Eye of the Storm tokens now for Vindicator Boots. I think I have 22 EoTS. Aszhat have 40+ EotS but I think I'll save 25k and get S1 Gladiator weapon for a nice +spell damage increase along with +40 spell damage enchant.

Friday, May 23, 2008

Team Shaman: Sha'tar Revered

Yes, I got all 3 Shamans to Revered with Sha'tar. I just need 6x Fel Lotus and I can make 3x Alchemist Stones. I will have 15x Primal Mights tonight also.

Also, I am close to Revered with SSO, that 1 more week would get me Exalted just by doing Daily quests. So that means I need 6x Nether Vortex for the epic alchemy trinkets.

Last night, I main tanked for Zul'Aman and only got the bear boss to 30%. Our off-tank wasn't up to par in gear. After I re-gem and re-enchant my tanking gear, I got 14k health and 15k armor unbuffed. After some buff, I got 17k/17k health and armor. The warrior was about 2k less than me. Anyway, I got the 20 slot bag quest, and also got the Shaman's in to get their 20 slot bags as well.

Wednesday, May 21, 2008

Team Shaman: Shadow Labs

For a change of pace, I helped a druid farm an Idol that increases Lifebloom healing.
We cleared to the first boss in Shadow Labs and reset about 7 times.
So I got 14 Spirit Shards from it. I only ran the 2 Elemental Shamans, Azzhat and Aszhat with my Prot Pally, and the Resto Druid and Enchanced Shaman.

Monday, May 19, 2008

Team Shaman

I'm halfway to Revered with Shattered Sun Offensive faction, and I've missed a few nights and not really doing much of the SSO packs.

I also did some Mechanar clearing, but the Totem of the Void is not dropping. I really should just work towards resetting the Legion Cache instead of clearing Mech Lord and the last boss, Panth.

However, I get a nice cloak upgrade last time, so I might as well just do it until the 2 Elemenal Shaman (Azzhat and Aszhat).

I also did some of the quests that gave Sha'tar rep. I should work on the Shield quest line but the time to get that would be the same time clearing Mech for the totem drop. I'm halfway to Revered with Sha'tar.

I also started working on upgrades via Arena and Honor points. I got the S3 gloves and put +Spell Damage, and +Healing enchants accordingly.

Next, I grinded EotS for 20 tokens and got S1 maces for everyone who can. I put +Spell Damage, and +Healing enchants accordingly.

Then, I grinded WSG for 20 tokens and got Vindicator Bracers for everyone and put +Spell Damage, and +Healing enchants accordingly.

I think the next BG item I will work on is Boots.

Friday, May 16, 2008

Team Shaman: Direction

I seem to be all over the place when it comes to pursuing to gear up. Here's a summary of the plan that kinda intersect with each other.

1. Shattered Sun Offensive. To exalted with this reputation has many benefits.
  • Gold from the daily quest towards epic flying mounts.
  • Neck and Shield
  • Alchemy trinket
2. Sha'tar. I need revered.
  • For Spell Damage Glyph - head enchant
  • Alchemy trinket
  • Totem of the Plain farming in Mechanar
  • Possible Badge of Justice run

Tuesday, May 13, 2008

Team Shaman

Well, the routine starts with Transmuting Primal Mights between 4 alchemist, 3 of them my Shamans. I transmuted 4 Primal mights, and 2 of them them proc'd 2x twice, a total of 4 Primal Mights.

I should also consider spending Primal Water (15g) and Primal Life (20g) for 5x Transmute Primal Mooncloths, but it's not as important today. I can probably sell each cloth at 50g each. Sell bags at 350 to 415 maybe, or just keep it.

I end up 4-boxing Alterac Valley last night, and had time to do the IQD quest, but no SSO packs.

I also spent 16k honor for Aszhat and ran a 3v3 Arena team with 2 other teams. We went 2-8, my elemental shaman was not ready for it, but welfare epic points are welcome.

Monday, May 12, 2008

Alterac Valley weekend

My Shamans did some AV battleground this weekend for some honor points.

I also managed to get all 3 up to 350 Alchemy, finish their Philosopher's Stone, and become Master Transmuters.

I did not run them doing IQD quest, but I only did 1 run with the main epic team.

Friday, May 9, 2008

KZ and Fire Nova Totems

My guild did Karazhan last night and I main tanked it.
Our goal was to do 2.5 hours of run for badges.
We got 13 and died attempting Prince 3 times--just random crap that gets people killed in this event. Oh well, 13 Badges are good and got my total to 45 now.

I did not have time to play the 3x Shamans except for a few entertaining minutes in Ogrimmar.

I used the macro:
/cast Fire Nova Totem
/in 3.5 /logout

The drops a Fire Nova Totem and logout out my shamans.
In turn, the totems turn neutral and explodes and damages nearby players.
I killed a few lowbies, one even at level 46 with about 3 logout worth of totems.

Thursday, May 8, 2008

Team Shaman: update

I started Wednesday evening clearing Black Morass with the Prot Pally to help out the guildies--Sanctume Prot Pally is about 405 rep away from Exalted in Keeper of Time for that 15 Agility gloves.

I then spent some time individually running 2 Shamans in BG, and got mostly Arathi Basin. Only 1 of them completed the daily BG. I ran them individually because I was busy checking the AH for herbs to get the 2nd Shaman his Alchemy to 300.

I also flew my Rogue Herbalist around Hellfire looking for Golden Sansam which is my cockblock herb to 300. I think I have enough to get the 2nd Shaman to 300 Alchemy, but I need another set for the 3rd Shaman.

Then, the next step is to get their Herbalism to 350 or 375.

I have 12 Primal Mights ready for the 4 Shamans to get Master Transmute.

After that, I am thinking of getting them Sporeggar faction for the Transmute Earth to Water.

I would then work on their Alchemy Stone while they continue their Shattered Sun Offensive faction.

Speaking of SSO, I ran the IQD daily only and I did not have time to do the SSO packs out in Outlands. 1760/6000 Friendly rep to SSO now.